Eventually, CALL adapted to the new approaches beyond audio-lingualism, such as Silent Way, Suggestopedia, Community Language Learning, Total Physical Response, culminating in Krashen's Principles and Practices of Second Language Acquisition (1982), which led to the received wisdom of using pairs and triads for computer exercises, games, and simulations.


Paper and pencil strategies were often suggested as enhancements to activities like exploration in a Dungeons-and-Dragons-type environment.


Students in Vietnam (Room to Read), from ZDNet Photo Galleries: Photos: Building Room to Read